8 Drinking Games to Play (aka Get Drunk) with Your Friends
Feb 4, 2015 • Naveen Ganglani
 
			Feb 4, 2015 • Naveen Ganglani
 So you’re going out with some friends on Saturday night. You receive a text saying, “Inuman mamaya ha!” Great. Drinking alcohol is fun (but something we don’t promote to do every day!). Drinking alcohol with your group of friends = more fun. But you’re tired of the typical order-a-bucket and just talk about your problems at work routine. After all, what are you, 40-years-old already? You want to go home a little more buzzed than usual after a pretty entertaining night where the unpredictable took place–say, for example, you want to get to kiss that girl you’ve had a crush on for forever. This is where drinking games come in. And no, we’re not just talking about being the last one standing among your group of friends. We’re talking about how playing cards can influence the alcohol you consume; how a song could determine how drunk you get for the night; or how your arrogance could determine if you get the last laugh, among others. Here are 8 drinking games you can play with your friends.
     So you’re going out with some friends on Saturday night. You receive a text saying, “Inuman mamaya ha!” Great. Drinking alcohol is fun (but something we don’t promote to do every day!). Drinking alcohol with your group of friends = more fun. But you’re tired of the typical order-a-bucket and just talk about your problems at work routine. After all, what are you, 40-years-old already? You want to go home a little more buzzed than usual after a pretty entertaining night where the unpredictable took place–say, for example, you want to get to kiss that girl you’ve had a crush on for forever. This is where drinking games come in. And no, we’re not just talking about being the last one standing among your group of friends. We’re talking about how playing cards can influence the alcohol you consume; how a song could determine how drunk you get for the night; or how your arrogance could determine if you get the last laugh, among others. Here are 8 drinking games you can play with your friends.      
  
  
  
  
  
  
  To describe this game in simple manner: how quick it will take you to drop the floor will depend on how arrogant you can be. What you need: A coin, alcohol, anything you can find, and a glass. Mechanics: You and your friends sit around a table. The person who goes first fills up the glass with any kind of alcohol he wants. He then takes the coin out and calls heads or tails. If his prediction is right, the glass (with whatever is inside) goes to the guy on his right. But if his prediction is wrong, he has to down the drink. If the glass moves to the next player, he has to add to what’s already in the glass. It can be anything he wants–more alcohol, bulgogi sauce, tabasco, salt, vinegar, orange juice, caramel syrup, etc. After he adds more to the glass’ contents, it’s his turn to call heads or tails. If his prediction is wrong, he drinks whatever’s inside the glass, including what he added. If he’s correct, it passes on to the player to his right, and the pattern continues. Tip-ins: if the glass is already full, then the players just keep calling heads or tails until someone’s prediction is wrong and they have to down the entire glass. Why is it called arrogance? Because the game tests if you’re arrogant enough to add something crazy to the drink with the risk you have to down it on the line.
  To describe this game in simple manner: how quick it will take you to drop the floor will depend on how arrogant you can be. What you need: A coin, alcohol, anything you can find, and a glass. Mechanics: You and your friends sit around a table. The person who goes first fills up the glass with any kind of alcohol he wants. He then takes the coin out and calls heads or tails. If his prediction is right, the glass (with whatever is inside) goes to the guy on his right. But if his prediction is wrong, he has to down the drink. If the glass moves to the next player, he has to add to what’s already in the glass. It can be anything he wants–more alcohol, bulgogi sauce, tabasco, salt, vinegar, orange juice, caramel syrup, etc. After he adds more to the glass’ contents, it’s his turn to call heads or tails. If his prediction is wrong, he drinks whatever’s inside the glass, including what he added. If he’s correct, it passes on to the player to his right, and the pattern continues. Tip-ins: if the glass is already full, then the players just keep calling heads or tails until someone’s prediction is wrong and they have to down the entire glass. Why is it called arrogance? Because the game tests if you’re arrogant enough to add something crazy to the drink with the risk you have to down it on the line.      
  
  
  Why are there two rounds for this game? Well, you’re going to find out. What you need: A deck of cards, glasses filled with alcohol. Mechanics: The group chooses someone who will be in charged of distributing the cards. He will be assigned to give a card to each player playing (whatever is on top of the deck, faced down) per round. Round one: Smoke or Fire: Before the one in charged of distributing puts down a card, he asks each player “smoke or fire?”–which means red or black. If the player predicts the color of the card correctly, he gets to choose another player on the table to take a sip of their drink. If his prediction is wrong, he has to drink. Round two: Higher or Lower: The player has to predict if the card the distributor will give him is higher or lower than the card he was given in the previous round. Same rules apply whether his prediction is right or wrong. Round three: In between or Outside: The player has to predict if the card the distributor will give him is in between or outside of the the two cards he already has (usual card hierarchy applies). Same rules apply whether his prediction is right or wrong. If the card he receives is same to either of the ones he attained in the first two rounds, he has to drink anyway. Round four: Guess the Card: The player has to predict the number or face card that will be given to him. No need for accuracy on the suite or color. If the guess is correct, every other player–including the distributor–must drink. If not, then the player who made the wrong prediction must drink. Note: the one distributing the cards is also included in the game and must make predictions as well before drawing a card for himself.
  Why are there two rounds for this game? Well, you’re going to find out. What you need: A deck of cards, glasses filled with alcohol. Mechanics: The group chooses someone who will be in charged of distributing the cards. He will be assigned to give a card to each player playing (whatever is on top of the deck, faced down) per round. Round one: Smoke or Fire: Before the one in charged of distributing puts down a card, he asks each player “smoke or fire?”–which means red or black. If the player predicts the color of the card correctly, he gets to choose another player on the table to take a sip of their drink. If his prediction is wrong, he has to drink. Round two: Higher or Lower: The player has to predict if the card the distributor will give him is higher or lower than the card he was given in the previous round. Same rules apply whether his prediction is right or wrong. Round three: In between or Outside: The player has to predict if the card the distributor will give him is in between or outside of the the two cards he already has (usual card hierarchy applies). Same rules apply whether his prediction is right or wrong. If the card he receives is same to either of the ones he attained in the first two rounds, he has to drink anyway. Round four: Guess the Card: The player has to predict the number or face card that will be given to him. No need for accuracy on the suite or color. If the guess is correct, every other player–including the distributor–must drink. If not, then the player who made the wrong prediction must drink. Note: the one distributing the cards is also included in the game and must make predictions as well before drawing a card for himself.      
  Now this is where it gets interesting. What you need: The same cards from round 1, shot glasses, tequila. Mechanics: The distributor lays down each of the remaining unused cards (face down) of the deck from round 1. Each player, distributor included, then garners all the cards they attained in round 1. The distributor then opens each card he put down one by one. Every time a card is opened, if any of the players (distributor included) has a card on their hand with a similar number or face card, they put it down next to the opened card. Take note that whoever puts their card down faster will be the one accepted. Each time someone successfully puts a card from their hard down, they get to pick someone from the group to take a shot. The same pattern follows until all cards lying down are opened. The player (or players) with the most cards still left on their hand will move on to the next stage, which is were things get really feisty. Once that player is determined, the distributor collects all cards again and re-shuffles the deck. He then puts down five cards at a time, starting with the top of the deck. Every time any of the five cards has a face or #10 card, that’s automatically equivalent to one shot for the unlucky player playing at this stage. The same process continues until a set of five cards don’t have a face or #10 card. The same rules apply if it’s the distributor playing at this stage.
  Now this is where it gets interesting. What you need: The same cards from round 1, shot glasses, tequila. Mechanics: The distributor lays down each of the remaining unused cards (face down) of the deck from round 1. Each player, distributor included, then garners all the cards they attained in round 1. The distributor then opens each card he put down one by one. Every time a card is opened, if any of the players (distributor included) has a card on their hand with a similar number or face card, they put it down next to the opened card. Take note that whoever puts their card down faster will be the one accepted. Each time someone successfully puts a card from their hard down, they get to pick someone from the group to take a shot. The same pattern follows until all cards lying down are opened. The player (or players) with the most cards still left on their hand will move on to the next stage, which is were things get really feisty. Once that player is determined, the distributor collects all cards again and re-shuffles the deck. He then puts down five cards at a time, starting with the top of the deck. Every time any of the five cards has a face or #10 card, that’s automatically equivalent to one shot for the unlucky player playing at this stage. The same process continues until a set of five cards don’t have a face or #10 card. The same rules apply if it’s the distributor playing at this stage.      
  Arguably the most popular drinking game today. What you need: a deck of cards, glasses with alcohol, one empty glass to put in the middle. Mechanics: Scatter the cards of a deck around the empty glass. Each player takes turns picking a card out of the fray. Each card (number or face) has a specific consequence. There have been different variations to what those consequences are. 2: You: The one who picks the card gets to pick someone else to down their drink. 3: Me: The one who picks the card has to down their drink. 4: Wh*res: All ladies in the game has to take a few sips from their drink. 5: I Never: Play a round of I never. 6. D*cks: All guys in the game has to take a few sips from their drink. 7: Heaven: The one who picks the card raises his hand up in the air. The last one to follow from the other players has to take a few sips from his drink. 8. Mate: The one who picks the card chooses a mate for the rest of the game. Whenever he drinks, his mate has to drink as well, and vice-versa. 9. Rhyme: The one who picks the card has to give a word and the rest of the players have to give words that rhyme with it. First one to unsuccessfully do so has to take a few sips from his drink. 10. Categories: The one who picks the card has to mention a topic with different categories. For example: NBA teams. Last one to give a category of a topic has to take a few sips from his drink. Ace: Thumb Master: The one who picks the card puts his thumb down on the table. The last one to follow from the other players has to take a few sips from his or her drink. Jack: Make a Rule: The one who picks the card can make his or her own rule that the rest of the players has to follow. The rule only ends once another jack is picked and someone makes a new rule. Queen: Waterfall: Everyone drinks from their glass at the same time. The catch? They can only stop once the person from their left stops. The pattern starts with the one who picks the card. King: King’s Cup: The one who picks the card can add anything he wants to the glass in the middle. The one who picks the last king card has to down whatever has been put in the glass. Tip-ins: You can add extra rules for more fun. For example: no one can say the word “drink,” otherwise they have to literally drink a few sips from their glass.   Did we miss anything? Write your suggestions in the comments below!
  Arguably the most popular drinking game today. What you need: a deck of cards, glasses with alcohol, one empty glass to put in the middle. Mechanics: Scatter the cards of a deck around the empty glass. Each player takes turns picking a card out of the fray. Each card (number or face) has a specific consequence. There have been different variations to what those consequences are. 2: You: The one who picks the card gets to pick someone else to down their drink. 3: Me: The one who picks the card has to down their drink. 4: Wh*res: All ladies in the game has to take a few sips from their drink. 5: I Never: Play a round of I never. 6. D*cks: All guys in the game has to take a few sips from their drink. 7: Heaven: The one who picks the card raises his hand up in the air. The last one to follow from the other players has to take a few sips from his drink. 8. Mate: The one who picks the card chooses a mate for the rest of the game. Whenever he drinks, his mate has to drink as well, and vice-versa. 9. Rhyme: The one who picks the card has to give a word and the rest of the players have to give words that rhyme with it. First one to unsuccessfully do so has to take a few sips from his drink. 10. Categories: The one who picks the card has to mention a topic with different categories. For example: NBA teams. Last one to give a category of a topic has to take a few sips from his drink. Ace: Thumb Master: The one who picks the card puts his thumb down on the table. The last one to follow from the other players has to take a few sips from his or her drink. Jack: Make a Rule: The one who picks the card can make his or her own rule that the rest of the players has to follow. The rule only ends once another jack is picked and someone makes a new rule. Queen: Waterfall: Everyone drinks from their glass at the same time. The catch? They can only stop once the person from their left stops. The pattern starts with the one who picks the card. King: King’s Cup: The one who picks the card can add anything he wants to the glass in the middle. The one who picks the last king card has to down whatever has been put in the glass. Tip-ins: You can add extra rules for more fun. For example: no one can say the word “drink,” otherwise they have to literally drink a few sips from their glass.   Did we miss anything? Write your suggestions in the comments below!  
							 
						Input your search keywords and press Enter.
