Last Week in Videogames: Mo’ Money, Mo’ Problems Edition


Last Week in Videogames: Mo’ Money, Mo’ Problems Edition

The videogame publisher went up a hill of cash, while the studio came down a mountain

| February 28, 2018

Last Week in Videogames:

Mo’ Money, Mo’ Problems


By Matthew Arcilla

Moments from Volleyfriends UAAP Volleyball Kick Off SHAD

Record sales can’t save a studio from cutbacks, iconic franchise demands smackeroos for save slots and someone suggests a not terrible idea for taxing video games. The week in videogames has all been about the money, the problems and the problems you try to fix with money.

Somebody made a short film about “Papers, Please”

Based on the award-winning independent game of 2013 by Lucas Pope, this short film is a free-to-watch adaptation of the game’s bleak, nihilistic tone. It’s really good and is only ten minutes long, so saying anything more is just spoilers. Like the game, the film focuses on an immigration officer’s struggles and takes an unflinching look at what harsh regimes ask people to do.


The latest “Assassin’s Creed” gets an educational mode

Read more at The Verge

The Egyptian setting of the latest installment of Assassin’s Creed: Origins has received much praise for its attention to detail. That’s a result of Ubisoft working closely with Egyptologists, curators, and librarians around the world, who they’ve worked with to create a “discovery tour” that gives the semi-accurate game world a freeform educational mode.


The studio behind “Mafia III” is hit with a wave of layoffs

Read more at Too Much Gaming

Hangar 13 is a California-based studio established by 2K Games, the publisher of mega-hits like Grand Theft Auto and Civilization, originally to develop new properties and franchises. They released Mafia III in 2016 to record launch numbers, making a ton of bank for their parent company but were hit with a wave of layoffs. It’s a grim reminder that success promises nothing in the games industry.


“Into the Breach” is a mechs vs. kaiju game that’s out now

From the creators of FTL: Faster than Light, the challenging strategy game in which you command a rebel cruiser on the run, comes a game in which you fight aliens using giant robots. Like FTL, it features a bespoke pixel-based look, an ominous soundtrack and forbidding odds. But when you lose, a single pilot goes back in time for another shot at canceling the apocalypse.